Infantry Tactics
by Pz_J_Dietrich

 

Command Teams:

There are afew differences between these teams in RR and in the regular game. Probably the most important difference is that RR command teams are more vital to your army as your men do become more afraid and panic alot more in the RR mod. In this case it is always best to buy afew command teams if heavy offensive or defensive work is needed. Also position your main command team, the one that has your zone name in it, as close to your main bulk of units as possible. Always try and cover your units with your command radius if forced to assault buildings as this stops them from breaking when under pressure. Another difference is that in the RR mod you can pick from regular Wehrmacht infantry command teams or elite SS command teams. The Wehrmacht teams from mid war onwards do tend to be alittle larger, but they don't have the high experience and morale as the SS command teams do. Also a major difference between the two is that the SS infantry command teams arent given any panzerfausts unlike the regular versions, and this can really be a downfall. All elite command armour is much better trained with greater morale and experience making them alot tougher to beat.

Russian Engineers:

There are two different types of engineers available to the Russian commander in the RR mod for CC3. The first and most capable of both the engineer units are the engineer squads which are given excellent close range weapons including the PPSh41, PPS43, DT 1928 and above the RKOS-2 flamer. The 2 engineer units are the assault engineers which have all the same stats as the engineer squads but without the firepower of the flamer. All engineer squads are given large amounts of hand-grenades aswell as both TNT and RPG-43 weapons making these units excellent for both defensive and offensive work. These 9 man units are the toughest Russian infantry units and can annihilate any enemy unit that comes within their range, including German heavy armour. These teams should always be bought if the map your playing on is built-up or has forest areas etc. This gives the engineers excellent terrain for full use of their excellent flamer, which can target units will past its supposed 30m range and will upto 45m. Beating these units is extremely hard and the best way is to either outnumber them with large numbers of men, suppression fire from mortars or probably the best way is just to move up a piece of armour and engage from range. If engaged by a Russian engineer squad at close range your best chance is to probably pull back before they attack you with their flamethrower, or to engage the enemy unit while you drive up more infantry units or armour to help destroy the Russian platoon. Overall an excellent alround unit and one of the most dangerous in the game, expect high infantry casualties in late war built-up maps.

 

German Heavy Weapons Squads:

As with the Russian engineers the German Hvy Weapon Sqd come in different versions, these are:

1. The SS HWS's are the best of the bunch being given large amounts of SMG's aswell as both the MG26t and MG34 assualt guns. Also this team is given both a flamer and a panzerschreck plus large amounts of hand grenades and TNT. This is the most expensive German infantry unit at a prize of 82pts.

2. The regular Wehrmacht heavy assualt squads are just the same as the SS version but without the MG26t and they have replaced 3 SMG weapons with rifles, but both the flamer and panzerschreck are still available to this unit plus hand grenades and TNT etc. Still a formidable team.

3. The Pz-grenadiere squads are the cheapest version of the German Hvy Weapon Sqds. They have the same combination of small arms as the regular Wehrmacht team but this unit replaces its panzerschreck with a 75mm portable infantry gun, plus this assault squad is the only unit out of the 3 to be armed with panzerfausts. You have to be careful with this team as the heavy weight of the 75mm infantry gun can really slow your mobility down a great deal. These teams unlike their Russian counter-part, the engineers, have for some strange reason have only fair experience and morale making them far less dangerours than the Russian engineers. In real life these Hvy Weapon Squads would be at the heat of the battle but someone didnt think so which is a shame. Dealing with these teams can be difficult but if outnumbered they can fall rather easy. Also their flamer, unlike the Russian infantry flamers, has a maxium range of 30m and not 45m making them no match for the Russian engineers if engaged. These teams are good for both offensive and defensive actions and are good for built-up operations. Overall they are rather expensive and have a fairly poor performance on the battlefield if engaged by better trained Russain platoons.

Russian Rifle Platoons:

The Russian rifle platoons are really an excellent alround infantry unit. Being given not only more men than the German versions, but also more SMG's for close range fire-fights, a DP 1928 for medium range support and molotovs for anti-tank use giving them far more firepower than the German rifle platoons. These platoons in the early part of the game are fairly easy to kill as they are poorly trained and have fair morale, but as the game goes on, the Russian rifle platoons become better trained and become a far more dangerous threat in both firefights and hand-to-hand combat. Russian rifle platoons are available in different versions suited for different tasks. Russian LMG squads are the most flexible being given a good mixture of close range and medium range weapons. Russian rifle squads have a number of different versions with some being given large amounts of rifles and 1 or 2 SMG's, these units are excellent for suppression fire. Other squads have a 50/50 ratio of rifles and SMG's which are good for both support and close combat roles. Most Russian rifle squads don't include a DP-1928 support gun. All rifle and LMG squads are given roughly the same amount of grenades and molotov's. Overall both are good infantry units and are probably the most common Russian infantry unit on the battlefield. By late war standards these teams have excellent experience and morale making them great for assaulting enemy positions with your large platoons, remember to keep them with your command radius.

German Rifle Platoons (light infantry):

These platoons are roughly the same throughout the game, and get little difference in the weapons they receive from year to year. Being based around a 7 man platoon and armed mainly with 4 or 5 rifles these teams have little in the way of firepower against both infantry and armoured targets. Only the rifle platoons from 1943 and onwards do they get good anti-tank capability with their panzerfausts and good PzB39w AT rifles. These teams suffer in close range firefights as their weapons arent automatic and cant repell firepower like that of your enemys SMG's, but still their rifles can be very accurate and don't burn up asmuch ammo as a fully-automatic MG. These platoons are best suited for short to medium range attacks as that way you can get the best effectivness out of your rifles. German Lt. Infantry squads have an effective range of 75m but you should try and wait until the enemy is just under 50m before you start opening up. Also use these teams for covering fire and also to attack infantry units at long range slowing your enemys mobility down. Only with the SS 1945 version of the Lt. Infantry do you have a rifle platoon that can have a mixed role. These teams are armed with 2x StG44's, a single MP40, 4x Gewehr 43's and are armed with some excellent anti-tank firepower including the panzerfaust 100, which isnt available to even some late war Sturmgrenadieres. Overall these are reserve infantry platoons and normally should only be picked if no Sturmgrenadieres units are available.

German Sturmgrenadieres (heavy infantry):

These German teams are the most flexible and most powerful infantry platoons the Germans get, and should always be picked before anyother infantry platoon. Being suited for all operations from close combat to full-scale assaults these teams pack an excellent punch. Being armed with assault MG's, Russian PPh41's, MP40's, panzerfausts, rifles, anti-tank grenades, StG44's, TNT and even small throw-away flamethrowers, these teams have weapons for any situation. As the game goes on the Sturmgrenadieres get more and more powerful with heavy versions of panzerfausts being introduced and more power SMG's being given. Also another weapon the Sturmgrenadieres get, by 1943, is the deadly high-velocity PzB39w anti-tank rifles which can nail a SU152 from the side at medium range. This rifle cannot be seen on the teams details screen but most of your Sturmgrenadiers and Lt. Infantry platoons from 1943 and onwards are given them. This AT rifle has the ability to cripple even heavy Russian armour from a fairly good range. When using your Sturmgrenadieres as assualt troops and storming enemy positions make use that you have a command team with its command radius covering the area you are attacking. This will keep up the morale of your infantry when they are under pressure and stop them from becoming afraid and surrendering. Also, always try and outnumber your enemy giving you the best possible chance of a successful hand-to-hand engagement. Sturmgrenadieres can also be devastating when placed on ambush mode and engage enemy forces from short range. By 1944 these platoons are excellent and can take on most enemy units with ease.

Russian Close-Combat Teams:

One of the best Russian platoons, and any platoon for that matter, for short-range firepower are the Russian Close-Combat squads. With between 5 and 7 members all armed with SMG's aswell as TNT, molotovs and even German panzerfausts. These teams are excellent for built-up terrain and forests. Cheap and powerful these units pack an excellent punch and are very much suited for house-to-house firefight as their PPh41's have an 81round magazine giving them much better advantage over the 30round clips of the German MP40's. These platoons are also great for ambush mode not only against infantry, which they can rip apart, but also to German armoured units as they have TNT and captured German panzerfausts. Like most Russian infantry units the Close-Combat squads become better and better over the course of the game, and by 1944 their experience and morale is at a great standard giving them excellent hand-to-hand fighting capability. Overall an excellent little squad and well worth the money in most cases.

German MG/HMG's:

There are a few little differences between German MG's in the RR game and that of the regular version. Reloading times are roughly the same with both the MG's and HMG's, they are the same size groups and have the same effective range as both units in the regular game, so what are the differences? Well for one both MG/HMG versions are much more powerful. In real life these heavy machine guns pumped out about 2500rounds a minute and in RR they can do just that if in the right situlation. German heavy machine guns can rip apart Russian infantry in a matter of seconds if positioned in the right place at the right time. The German HMG's are much more accurate than the lighter version the MG and can also fire more rounds in each burst and can target units at a greater range. HMG's are excellent for anti-infantry use at medium range and can even be effective when firing at long range. The MG is mainly suited for short to medium rangers and like both versions the MG/HMG's can annihilate Soviet infantry if they appear at close range. The MG version arent as accurate as the heavier HMG and doesn't fire asmany rounds per burst, but the MG's fire alot more bursts sending a wall of hot metal into the enemy platoons, although not as accurate as the HMG. You have to be careful with the MG teams as they seem to just hold the trigger back and burn their ammo supply up in a matter of minutes if not stopped, this mainly happens when you target a unit a medium range. Also both MG teams arent given any panzerfausts so try can give them some sort of anti-tank cover from AT guns and armoured vehicles etc. Overall these teams are a lot more deadly than those in the regular game and are excellent for suppression fire and covering open and capture terrain.

Russain HMG's:

As with the German MG's the Russian HMG's are more effective in RR than in the regular version of the game, that includes the Maxim gun. Overall better at all rangers, better at suppression fire, better at defensive work etc. The Russian HMG's come in two types. The Gorunova SG43 is probably the best Russian HMG because of its rapid firepower, large ammo supplys and is one of the most accuarte of the bunch. Use this HMG for targetting units at all rangers and also this makes itself a great suppression weapon. The DShK 1938 is probably the most powerful of them all, and can be devastating at short range, but this weapons downfall is its small ammo belt and supply so not really a good suppression weapon. The Maxim machine gun is very basic and not very accuarte and doesn\rquote t fire many rounds per burst, but it does have a large ammo supply and belt making this a good suppression firing weapon, and their fairly cheap.

 

Scout Teams:

The best way to use these teams is for sneaking through your enemys positions and coursing problems for him/her from within the own territory. Scout teams are excellent for by-passing your enemys units without being detected. Having this ability you can also use these teams for sneaking up to a victory point and securing it right at the end of the game. Also these teams are great for locating enemy positions themselves giving you excellent knowledge over your enemy. German scout teams also have fairly good anti-tank capability giving them some chance against Soviet armour if detected. The only real downfall for scout teams on both sides are that they are only small 3 man teams and can be killed within seconds if they incounter larger enemy units. The Germans also have a large recon squad which can be armed with some real heavy firepower like the StG44's, but I'm not sure if they have the same ability to move undetected as the smaller recon teams, probably not.

.